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A Room to Scream In
The difference in quality of voice work vastly depends on your setup. So, how do you get a studio-quality recording on a tiny budget? For our game, we achieved the voice work with a mid-range Yeti mic, the Audacity recording program, and a walk-in closet. Echoes and noise are your two biggest factors in muddying up the quality of the voice files. To combat this, we need a soundproof room. This can be a space that takes tens of thousands of dollars to prepare or you can re

Rowan Thorn
Feb 132 min read
Giving a Voice to the World
Voice Acting in Necromance The largest feature we added to the paid version of Necromance was adding a full voice track for the game. Luckily, Subversionary Studios has something of an ace up our sleeve, the amazing voice acting of Ursula Black. Miss Black’s ability to build a character from the script and give it life in ways I never imagined is remarkable. For instance, Nevermore’s Germanic accent wasn’t in my head at all when making the game’s script. Ursula dissected

Rowan Thorn
Feb 122 min read
The Long Journey to Necromance
Hello everyone! It’s been a while since we posted, and we have some great news to share. Necromance will be launching on Valentine’s Day on Steam! This has not only been a labor of love but also an incredible learning experience. We’ve been learning the process of working with Steam, and we would love to take a moment to thank all the kind people on the internet who have put up videos and tutorials! The interface for Steam on the business side is rather tricky to navigate

Rowan Thorn
Feb 91 min read
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